Optional
buildVolume
buildVolume?: GVector3
camera
camera: PerspectiveCamera
canvas
canvas: HTMLCanvasElement
controls
controls: OrbitControls
debug
debug: boolean = false
disableGradient
disableGradient: boolean = false
Optional
endLayer
endLayer?: number
extrusionWidth
extrusionWidth: number = 0.6
inches
inches: boolean = false
initialCameraPosition
initialCameraPosition: number[] = ...
Optional
lineHeight
lineHeight?: number
Optional
lineWidth
lineWidth?: number
minLayerThreshold
minLayerThreshold: number = 0.05
nonTravelmoves
nonTravelmoves: string[] = []
renderExtrusion
renderExtrusion: boolean = true
renderTravel
renderTravel: boolean = false
renderTubes
renderTubes: boolean = false
renderer
renderer: WebGLRenderer
singleLayerMode
singleLayerMode: boolean = false
Optional
startLayer
startLayer?: number
Optional
targetId
targetId?: string
Static
Readonly
defaultExtrusionColor
defaultExtrusionColor: Color = ...
Deprecated
Use the dev mode options instead.